Remove the Localmap's Grid YSort
henriiquecampos opened this issue · 1 comments
henriiquecampos commented
In Godot 3.1.bet1.official they implemented an YSort option in Tilemaps, so we can move the Pawns to be direct children of the Grid, instead of being chidren of the Grid/YSort
NathanLovato commented
Just checked, we're using a PawnContainer class for just the pawns themselves so we can't use that