gdquest-demos/godot-open-rpg

Remove the Localmap's Grid YSort

henriiquecampos opened this issue · 1 comments

In Godot 3.1.bet1.official they implemented an YSort option in Tilemaps, so we can move the Pawns to be direct children of the Grid, instead of being chidren of the Grid/YSort

Just checked, we're using a PawnContainer class for just the pawns themselves so we can't use that