Tooling should modify `.uproject` to enable the plugin.
Closed this issue · 1 comments
geekrelief commented
nue init
should modify .uproject
to enable NimForUE.
Here's a sample .uproject
where NimForUE is enabled by adding a new entry under Plugins
.
{
"FileVersion": 3,
"EngineAssociation": "5.0",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "NimForUEDemo",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "ModelingToolsEditorMode",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
},
{
"Name": "NimForUE",
"Enabled": true
}
]
}
geekrelief commented
We should leave it up to an unreal plugin to do this modification.