gemidyne/microtf2

Extinguish microgame

safalin1 opened this issue · 5 comments

See below for more info: #223 (comment)

Rethinking this due it being very reliant on RNG - hold off on this one

Closing for now

I just had an idea!
How about making this into a "Extinguish someone!"/"Get the fire extinguished!" minigame?
Half the players spawn as pyros and the other half spawn as other classes in flames with low HP
Pyros need to extinguish someone to win, and the players on fire need to survive to win

Sounds good.

The only thing that should be worth considering is if airblasts from the enemy team should pushback players - this could be used to grief. Should this be prevented?

In regards to the knockback; we could use tf2attributes to remove the knockback from the weapons given to the player on this microgame. Applying 823 / "airblast_pushback_disabled" to the pyro's flamethrower could allow us to achieve this but we need to test to verify first

Sources: https://wiki.teamfortress.com/wiki/List_of_item_attributes & https://github.com/FlaminSarge/tf2attributes/blob/master/scripting/include/tf2attributes.inc