Playing the Rocket Jumping boss game with 32 players will cause some players spawning in walls
KayaDLX opened this issue · 3 comments
Describe the bug
Whenever we're playing with a full 32 players lobby, and having the Rocket Juming boss game, approximately 3-4 players are always getting stuck in the walls upon spawning, which I have to sm_bring
them quickly out of the walls before the kill trigger rises up and kills them.
Expected behavior
All 32 players should be teleported in the correct spot.
Good find! I have fixed the coordinates used. (Release pending. I think it will go out along with the path change for #227)
But just to be sure, I will go through the other bosses to double check the spawns for those too.
Alright! Thanks for that :)
A fix for this has been pushed as part of release v5.2.0: https://github.com/gemidyne/microtf2/releases/tag/v5.2.0