Map seems to be having some missing mp3 issues here.
gdfsgdfg opened this issue · 5 comments
This can happen if the gamemode is not installed on the server correctly, or that your client-side sound caches have become corrupt.
Client-side audio cache corruption happens rarely, but has been seen before. Try deleting any sound.cache files in your local client TF2 folder.
If the issue persists, this is most likely a gamemode install issue on the server - the install guide can help in those cases: https://github.com/gemidyne/microtf2/wiki/How-to-install-the-gamemode
All sound.caches are cleared I know about that bug myself, it only seems that the typing word boss minigame is the only one missing the mp3s mostly for the music I think. If you don't have that on your side then I'm not sure. Might as well blame it on sm 1.11 I guess.
I am using the map from releases and compiled the newest plugin version ya got there so that can't be it.
I have been looking more about this...
Source is saying it is failing to load {.wav
, }.wav
and version.wav
. We use a {version} tag in sound paths within the plugin that means that when we release a new version of the plugin & map, all new paths are used, so we sidestep the Source sound cache corruption bug
An example path in the screenshot you provide should be:
#define BOSSGAME7_SFX_BOSS_START "gemidyne/warioware/{version}/bosses/sfx/drpa_bossstart.mp3"
The {version} tag above is replaced with the current gamemode version (v5_2b
), so this path should become:
#define BOSSGAME7_SFX_BOSS_START "gemidyne/warioware/v5_2b/bosses/sfx/drpa_bossstart.mp3"
This indicates that the plugin is not doing that {version} token replacement at all.
From looking at the source code it looks like this is indeed a bug, as I can see it doing the token replacement when it's preloading the sounds, but not when playing in certain cases.
I'll keep looking into it and keep you updated
Nice, I'll see the outcome if people vote for wario again.