gemidyne/microtf2

Dodgeball boss

safalin1 opened this issue · 2 comments

We should consider adding a dodgeball bossgame

This should take place in a large area with players from both teams spawning as Pyros across from each other on platforms - teams should remain separated.

A rocket spawner should be placed up high between the two platforms - it should only spawn homing nuke rockets that can be airblasted, by default choosing a random player to move towards.

If a player successfully airblasts the rocket, it should choose a new target player from the opposite team. Each time the rocket is airblasted, its speed should increase.

When a nuke rocket collides with a player, it should explode with a large blast radius and knockback.

There should only be 1 nuke rocket active at a time.

The boss ends when

  • 1 player remains
  • The bossgame timelimit is up.

Extra info:

  • Only playable with multiple players
  • All players must be pyro
  • All players should only be allowed to airblast - primary fire blocked
  • New large boss area required

Closing this as done - will be released in version 6