geode-sdk/geode

A question about iOS support

Closed this issue · 4 comments

Your Question

I know that all other requests about iOS support have been closed, and I know that the reason why Geode won’t work on iOS is because apple doesn’t allow loading .dylibs on iOS, but I was wondering if apple just doesn’t like it, or if iOS doesn’t allow it.

Then, could Geode use it's own bytecode format for representing mods, such as .NET's CLR or Java? This would solve the iOS problem, but there would have to be a interpreter for that format, and at that point, as long as it isn't really annoying to develop for, that bytecode format could just work for all platforms, which makes all mods cross-platform as well.

cant do hooking as easily

Why would that make hooking harder?