geode-sdk/geode

accept mods please someone some day pls god

user95401 opened this issue · 7 comments

  • Mod comments is unacceptable due to defining GEODE_EXPOSE_SECRET_INTERNALS_IN_HEADERS_DO_NOT_DEFINE_PLEASE
  • Platformered Menu Game is unacceptable due to bad metadata (poor description, no icon)
  • Robots Bidirectional Rotation is also unacceptable due to bad metadata (poor description, no icon)
  • Jelly Cube once again has bad metadata (no icon)

Also this is not the right repo to ask for accepting mods

seriously?
every mod here is actually has icon, just you guys return 404 on pending mods

and why the fuck u ever care for description. its even not bad and atleast saying what the mod doin

I wasn't aware of our servers being silly with the icons, sorry about that :(

Good descriptions are important to let people know what the mod does. People shouldn't need to install a mod just to figure out what its point is, the name, description, and tags should give all of that away

yes, it's true
but what u should write in description so?
i wrote basic explain of what things mod doing

or i just should do aaa

qwerty -> Qwerty

?

image
This description is very personally frightened and unsure of what the mod does. Give it some self-confidence, I can't know what a mod does if it doesn't even know itself what it does

image
What does this mean? Can't you write at least like one more sentence to clarify what "acts like swing" means? Is this in platformer mode? Normal mode? When is it spinning?

Aaaaahhh oke
how about this

Platformered Menu Game

That mod modify MenuGameLayer that being used in MenuLayer.
MenuLayer is a 2nd layer that you see when game was just launched.

In MenuGameLayer::update method, that calls on every frame, mod freezes background and ground. That can be disabled in settings.

In MenuGameLayer::tryJump method, that calls every ~100ms, mod set player object variable that stands for platformer mode. And also randomly changes variables about holding left/right.

Mod have also updating schedule that make player object run away from mouse. It can be disabled in settings.