geordanr/xwing-miniatures-font

2nd Edition

Closed this issue · 66 comments

Might as well start on this:

  • Should it be a whole separate project or build on this one?
  • What icons need to be added?
  1. scrap my remark here - and agree with @geordanr
  2. I have noticed the following new icons;
  • Force
  • Charge
  • hull, shields, attack (inc arc) and agility icons have changed

I think we could incorporate new stuff into this project. It looks like many of the icons (like upgrades and actions) are staying the same, so we shouldn't need to duplicate them.

In terms of colored actions, that's outside the scope of fonts, which don't care about colors anyway. Presently, things like attack/agility/shield/hull are colored by applications.

It’s probably difficult to say at this point, but does anyone have a sense for if any of the ship icons are getting updated?

Hi Guys, Really appreciate the work you have done on this. I have already started researching for my 2.0 custom cards If it helps here is a link to a folder containing all of the 2.0 Card pictures I have been able to find, Including some screens from the demo videos.
https://drive.google.com/drive/folders/1XPVqy9uGgKJ33cM7BI2-Ak6FNu1MWzfp?usp=sharing

These images show a lot of the new icons - Firing Arcs seems to be the big one - front back and bulls eye.

I went through the released images. Here are the new elements I saw (and some that may not be new but might be a little different or more detiled).

180arc_text
evade_focus_charge_tokens
force_stat
force_text
frontarc_stat
frontarc_text
gunner_maybe
gunner_text
linked_actions
lock_stat
lock_text
mod_or_title
reararc_stat
reararc_text
reinforce_stat
shield_lock_tokens
torpedo_stats
turretarc_text

bullseyearc_text
calc_cloak_force_tokens
calculate_text
charge_stat
charge_text
elite

I'd vote to keep it in the same project.

Hinny commented

I also agree that we keep it in the same project, however, I think a new font-file for 2nd edition is warranted so that it will not get too large and confusing with all the new arcs and token shapes and stuff.

(The ship silhouettes seems to be identical so that does not require a new font, I think).

Do we know if any icons are changing from 1.0 to 2.0? Because if not, then most 2.0 users will have to source from two TTFs -- one for icons that haven't changed (focus, evade, etc.), and one for the icons that are new in 2.0 (arcs, etc.). That seems unnecessarily cumbersome to me. There's plenty of unused codepoints in the font files, and the new icons don't really need to have human-readable codepoints like we were trying to have in the past.

Hinny commented

I was thinking we duplicate the icons that are used in both versions so that one font file contains all you need for 1st edition and one font file contains all you need for 2nd edition. Then you will use the ship font for both 1st and 2nd. For me it feels better not to mix the two versions in the same font.

Duplicating the same icons in two font files seems error prone to me. I vote to just replace any existing icons that will change (and I don’t know if there actually are any) and add new icons to the same file. If the concern is that someone wants to use the old icon set or doesn’t need any new icons, then they should use the last 1.x released version. I’m also assuming we’ll likely start versioning 2.x when 2nd edition is integrated.

Good point -- the version will get bumped to 2.0 once we get the new icons in.

I’ve started a custom font for 2.0 glyphs I need for the custom damage deck I’m giving to groups/podcasts. Right now it’s a single glyph. I’ll post it if it will help. Maybe someone can tell me what is missing from the glyphs I’ve made. Why some people can’t use them but most can.

Force.ttf.zip
1 character font F for force

I see my arcs are like pie slices and the game has the arcs go well past the center point of the circle

@ScottKarch You need the bullseye one as well.

if any of you can test which apps or ways of using my glyphs fails, would you please try and figure out what I'm missing and why the glyphs work for most apps but not all?

I'm wondering if we want to have multiple glyphs.. many items can be seen on tokens with circle/broken circle/dotted circle outlines. I think that it's worth having both available.

First, thank you so much for getting started on this! They look great!

For the new firing arc icons, are all the circles the same? As in, if you would overlay all of the different firing arc icons, would the outer circles perfectly overlap each other? I think when I was working with the upgrade icons a while back, I got the impression that all the outer circles were not quite the same - though it could have been just an artifact of the size I was rendering them. Also don't forget the 180 (front half) arc and the double turret. For the double turret, you may want to rescale the single turret so the inner circle is centered. I think the double turret is just the single turret with the extra point.

Regarding the weird dot/dash circles around the stat icons... I'm pretty sure it is just eye candy. Personally, I have no use for it, but I'm sure there are some who would find it handy. I think the real question is how to scale it. Should there be "Shield Icon" and "Shield-with-weird-dotted-outline-thing Icon"? If separate, should they both have the shield icon be the same size but one has the outline thing extending around it? Or should the outlined one be smaller?

So how soon can these be integrated into the main icon font? :)

image
I've been trying very hard to make all the circles the same size. Exporting and Importing SVG does not keep the same size... grr. I've been copy/pasting overlapping glyphs and resizing by % to try and get them the same size. It's about as close as I can get.

the mobile arc and mobile 180 degree arc have the same sized up/right triangle and circles line up. The 180 just has more glyph to the lower left.

XWing2Ev3.ttf.zip
I'd rather someone else look them over before putting them in the font... and where they go isn't a decision I'd like to make. I really would like someone to test them too.

Looks great! Thanks!

Oh yeah, Gunner and Config upgrade types are new as well.

XWing2Ev4.ttf.zip

My attempt at gunner. The images available are pretty low resolution. I'm sure it will be easier to make a better one with a high res scan

image
I think I'm done for the day

XWing2Ev5.ttf.zip
that's the new modification, right? Looks like a turbofan?

Wow. That looks great! And that is the new “Config” upgrade type.

image

Gunner Y
Energy g
force h
upgrade n
mobile arc p
mobile 180 arc q
front arc {
rear arc |
bullseye }
180 arc ~

xwing-miniatures-SK7.ttf.zip
Someone please look this over

Did some testing today - looks great!
The 'g' icon is called Charge (Energy is already in play for epic games).
The 'n' icon is called Config.
I think I've heard the devs throw around Turret Arc and Double Turret Arc but I'm not sure how solid those terms are.

I am hoping to get a new version of xwing.cgi (http://xhud.sirjorj.com/xwing.cgi) pushed out later today so then you could see for yourself how good it looks!

Great.. I'll keep my eye out for it. Feel free to move glyphs around etc. Just trying to get the stuff knocked out. Thanks for the update. The gunner will definitly get an update once I get a high res scan. But it's a start. I'm confident all the circles are the same size an nearly identically in the same place.

Found another one - the Calculate icon (that weird mechanical eyeball-looking thing that the droid pilots have).

Do we need one for that little triangle arrow used in linked actions? If so, the tricky part will be getting the position of it right.

Speaking of little triangles, we should probably have one for the recharge icon (the little upward facing triangle).

Good call!
I just pushed an update to xwing.cgi (http://xhud.sirjorj.com/xwing.cgi) - it is now using the SK7 version of the font. (you may need to nuke your browser cache to force it to pull the new font file)

Very nice!

xwing-miniatures_SK8.ttf.zip

Do we know what font is used for the charge numbers to get an idea of size of the little charge triangle?

looking at scans.. the charge lightning bolt is pointed, not flattened at the ends...

xwing-miniatures_SK9.ttf.zip
Look at the charge glyph. It has points now but had to slide up slightly to have the bottom of the lightning bolt stay at the same decending line

heh... i was just about to push the last version! i will go with 9 instead.

nice.. thanks

The font used for numerical stats is Kimberley.

When I looked into the fonts a while back, I think I remember Kimberley not being a free font. To avoid possible licensing issues, I made a similar one but only made glyphs for the numbers and a few punctuation symbols (https://github.com/sirjorj/xhud/blob/master/fonts/xwstats.ttf).

Hinny commented

Great job @ScottKarch ! Thanks for doing this!

@sirjorj : I think the repo you linked to is private. I cant see it anyway...

Download the latest release (linux or macos) at xhud.sirjorj.com, extract it, and look in the fonts folder.

Updated the project and bumped to 2.0.0.

Some minor things you may want to include:
A linked action arrow (proper scale/positioning for action icons)
A very small "recharge" arrow (when Force or Charges are regenerated)
"Ordnance Attack" missile symbol (to signify that the attack ignores range bonuses)
"Force Power" upgrade icon (ALMOST the same as the Force stat icon)

Notable is that the Salvaged Astromech slot is apparently no longer in use - now, Astromechs are all under the same icon, and are separated by faction when applicable.

The core set unboxing video that recently hit youtube has some nice shots of the rulebook. In it, I see the proper names for all these new arcs:
arcs
looks like:
'front arc' and 'rear arc' - the normal front and rear ones
'bullseye arc' - no surprises here
'full front arc' and 'full rear arc' - the front half arc has a name, and there is an aft version with an icon!
'single turret' and 'double turret' - these are the new turrets

Looks like we will need a rotated version of that 'full front arc' added to the list.

... should we have 4 standard arc.. one for each 90 degrees? For using when you can not rotate the character? I wouldnt be surprised if my arcs are not quite right. The images I used were not that clear.. I could be off by a bit.

That is probably the right call. Also, for the 'full front' and 'full rear' arcs, is looks like the shaded half is exaggerated a bit - just like the quarters are actually a bit more than a quarter.

I'll scan the front arc on one of my cards.

FrontArc, Lock, Charge. some other new things...
2018-06-29-0003

Here's Config:
2018-06-29-0004
2018-06-29-0005

I think that's all the new stuff in Wave 14

that "range" icon is new, isn't it? The one on Proton Torpedoes, next to "2-3", that looks like a slice of pie? Also, where did that missile image go, that was on previous iterations of that card?
image

There are a few subtle differences between the previewed second edition card images and the cards that released in Wave 14. The range icon, Faction restriction (images have text "REBEL", "IMPERIAL", etc - W14 cards have faction icon).

I'm guessing the W14 cards were at the printer when some more refinement was done.