/FluidS

It uses Navier-Stokes equation as the physical model, the numerical solution obtained by real-time calculation includes scalar and velocity fields displayed in the OpenGL control. Users have a choice of 64x64 and 128x128 resolutions and 7 color options.|使用纳维-斯托克斯方程作为物理模型,实时计算得到的数值解便是标量场及速度场的分布情况,并显示在OpenGL控件中。用户有64x64和128x128两种分辨率以及7种颜色选项可供选择。

Primary LanguageC++MIT LicenseMIT

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