gerald0mc/Mint-LEAKED-0.1.1

Entity Predict

Closed this issue · 4 comments

Who tf coded entity predict?

switch (attackAmount.getValue()) {

                case 1:

                    attackEntity(entityId + 1);

                    break;

                case 2:

                    attackEntity(entityId + 1);

                    attackEntity(entityId + 2);

                    break;

                case 3:

                    attackEntity(entityId + 1);

                    attackEntity(entityId + 2);

                    attackEntity(entityId + 3);

                    break;

                case 4:

                    attackEntity(entityId + 1);

                    attackEntity(entityId + 2);

                    attackEntity(entityId + 3);

                    attackEntity(entityId + 4);

                    break;

                case 5:

                    attackEntity(entityId + 1);

                    attackEntity(entityId + 2);

                    attackEntity(entityId + 3);

                    attackEntity(entityId + 4);

                    attackEntity(entityId + 5);

                    break;


            }

Do you know that for exists?

it will be faster ur ca in openanarcy or eliteanarchy idk

Who tf coded entity predict?

switch (attackAmount.getValue()) {

                case 1:

                    attackEntity(entityId + 1);

                    break;

                case 2:

                    attackEntity(entityId + 1);

                    attackEntity(entityId + 2);

                    break;

                case 3:

                    attackEntity(entityId + 1);

                    attackEntity(entityId + 2);

                    attackEntity(entityId + 3);

                    break;

                case 4:

                    attackEntity(entityId + 1);

                    attackEntity(entityId + 2);

                    attackEntity(entityId + 3);

                    attackEntity(entityId + 4);

                    break;

                case 5:

                    attackEntity(entityId + 1);

                    attackEntity(entityId + 2);

                    attackEntity(entityId + 3);

                    attackEntity(entityId + 4);

                    attackEntity(entityId + 5);

                    break;


            }

Do you know that for exists?

this is used on stuff like stairs it predicts shit

Stairs predict? This is bad coded entity predict lmao + i dont find any correlations with stairs predict
It's a "i dont know what a for is, i'll use a switch", one of the worst things i have ever read.

Who tf coded entity predict?

switch (attackAmount.getValue()) {

                case 1:

                    attackEntity(entityId + 1);

                    break;

                case 2:

                    attackEntity(entityId + 1);

                    attackEntity(entityId + 2);

                    break;

                case 3:

                    attackEntity(entityId + 1);

                    attackEntity(entityId + 2);

                    attackEntity(entityId + 3);

                    break;

                case 4:

                    attackEntity(entityId + 1);

                    attackEntity(entityId + 2);

                    attackEntity(entityId + 3);

                    attackEntity(entityId + 4);

                    break;

                case 5:

                    attackEntity(entityId + 1);

                    attackEntity(entityId + 2);

                    attackEntity(entityId + 3);

                    attackEntity(entityId + 4);

                    attackEntity(entityId + 5);

                    break;


            }

Do you know that for exists?

zprestige