getnamo/MachineLearningRemote-Unreal

Initial build

getnamo opened this issue · 2 comments

Steps

  • Init repository
  • Scaffold plugin
  • Depend on socket.io client plugin
  • Define C++ tensorflow base component
  • sub-class tensorflow-remote component
  • refactor into machine learning generic api
  • build simple python server with socket.io listener, calls TFPluginAPI scripts in same format as current tensorflow-ue4 component does. Selects script remotely from client (based on name).
  • add a non-component c++ interface used as one parent for component base
  • finish getnamo/ml-remote-server#1
  • initial working build test
  • documentation

getnamo/ml-remote-server#1 is done.

Might delay c++ interface to second release.

First release done. Interface refactor set for another time.