getsetgames/BlueprintReflection

GetClassByName doesn't work on non-loaded classes

tinco opened this issue · 1 comments

Hi,

Thanks for the nice implementation, I noticed this only works if there's already an actor of the given class somewhere in the level. I asked a question on the forums and they told me to use LoadObject instead.

https://forums.unrealengine.com/showthread.php?57503-Spawn-actor-with-class-name-in-string

Thanks for the heads up about this, @d-snp