ghaststeam/MagicEMX

Program doesn't compile under GCC

Closed this issue · 2 comments

I get tons of errors and the program doesn't compile. Is there a specific way/build info on how to compile PS4EMX?

Code needs a major clean up, more commenting, refactoring of some stuff, and some documentation on the approach of making the emulator. Basically, as it stands now, it's not worth even compiling yet and/or testing: game don't work; don't even load and don't even know how to decrypt them, there's a long way before GPU emulation fares well, and a whole mess of other stuff that's going to be hell.

When debugger is set up, decryption is underway and game titles can be parsed by the emulator and other info, including hopeful homebrew, version 1 will be release and it will be capable of compiling. With 2 developers at a commit per week basis you shouldn't expect much for a long time.

@x9RenJo Sorry about this but the program is not usable at all now. In the near future it will be more stable and refactored. Until then, sorry, but the project is not mature enough yet. Closing this now.