gildor2/ActorX

Importing the animation, breaks the skeletal mesh.

c0r37py opened this issue · 2 comments

More details:
I have a skeletal mesh and 2 animations.
Importing the animation1 works fine and the animation2 doesn't.
To reproduce the issue on your end I can share the files with you for more investigation.

Base_Skeleton.zip
animation 1.zip
animation 2.zip

This is EXPORTER. You can't IMPORT anything anywhere using it.

oh my bad, I was posting it on UE viewer, or ActorX Importer for 3DSmax .
Thank you for correcting ) and why you don't have a git for https://www.gildor.org/projects/unactorx ?
the issue is happening with ActorX importer or maybe UModel is not exporting the .uasset correctly.
Can you investigate?