giniedp/spritespin

Loop False is not working

atul-bhalerao opened this issue · 1 comments

$("#playblast-seq").spritespin({ source: frames, width: $width, height: $height, plugins: [ '360', 'drag' ], reverse: false, module: "360", sense: -1, animate: false, **loop: false**, frames: frames.length, stoppFrame: frames.length, frameWrap: false, frameTime: 30, enableCanvas: false, onFrameChanged: () => { api.s27(); },

Loop false is not working.
I have 27 images frame by frame

i can not replicate an issue with the loop: false setting. Please provide a reproducable example.
What exactly is the behavior that you expect from your settings? What version do you use?

These are your settings

{
  source: frames,
  width: $width,
  height: $height,
  plugins: [ '360', 'drag' ],
  reverse: false,
  module: "360", // dont use this, if you already provide a plugins array
  sense: -1,
  animate: false, // The animation wont even start automatically
  **loop: false**, // I assume the ** is just for formatting?
  frames: frames.length,
  stoppFrame: frames.length, // Here is a typo. it should be ''stopFrame". But you actually dont need it, if you are using frames.length
  frameWrap: false, // this is not an option in current spritespin version. You mean 'wrap'  ?
  frameTime: 30,
  enableCanvas: false, // this is not an option in current spritespin version
  onFrameChanged: () => {
    api.s27(); // What does that do?
  }