Web rtc will disconnect when play game after some minutes
guozanhua opened this issue · 6 comments
After experiencing the game for a period of time, WebRTC will disconnect and F5 needs to refresh the page to continue the game. Can we capture the WebRTC disconnection event and automatically refresh the page
That shouldn't be happening. Could you provide a bit more information? Do you run games locally or remotely? Which cores and games are you using, and how long does it take before a disconnect occurs?
I used the ppsspp core,you can download from below link
and used below options in config.yaml
psp:
lib: ppsspp_libretro
roms: [ "iso" ]
folder: psp
isGlAllowed: true
vfr: true
usesLibCo: true
hacks:
- skip_hw_context_destroy
options:
# "ppsspp_software_rendering": enabled
# ppsspp_backend: auto
# "ppsspp_internal_resolution": 480x272
ppsspp_analog_is_circular: disabled
ppsspp_auto_frameskip: disabled
ppsspp_backend: auto
ppsspp_cache_iso: disabled
ppsspp_change_mac_address01: 0
ppsspp_change_mac_address02: 4
ppsspp_change_mac_address03: 3
ppsspp_change_mac_address04: d
ppsspp_change_mac_address05: 3
ppsspp_change_mac_address06: 2
ppsspp_change_mac_address07: 7
ppsspp_change_mac_address08: 7
ppsspp_change_mac_address09: 6
ppsspp_change_mac_address10: a
ppsspp_change_mac_address11: b
ppsspp_change_mac_address12: d
ppsspp_change_pro_ad_hoc_server_address: socom.cc
ppsspp_cheats: disabled
ppsspp_cpu_core: JIT
ppsspp_cropto16x9: enabled
ppsspp_detect_vsync_swap_interval: disabled
ppsspp_disable_range_culling: disabled
ppsspp_enable_builtin_pro_ad_hoc_server: disabled
ppsspp_enable_upnp: disabled
ppsspp_enable_wlan: disabled
ppsspp_fast_memory: enabled
ppsspp_force_lag_sync: disabled
ppsspp_forced_first_connect: disabled
ppsspp_frame_duplication: enabled
ppsspp_frameskip: disabled
ppsspp_frameskiptype: Number of frames
ppsspp_gpu_hardware_transform: enabled
ppsspp_hardware_tesselation: disabled
ppsspp_ignore_bad_memory_access: enabled
ppsspp_inflight_frames: Up to 2
ppsspp_internal_resolution: 480x272
ppsspp_io_timing_method: Fast
ppsspp_language: English
ppsspp_lazy_texture_caching: enabled
ppsspp_locked_cpu_speed: disabled
ppsspp_lower_resolution_for_effects: disabled
ppsspp_memstick_inserted: enabled
ppsspp_minimum_timeout: 0
ppsspp_port_offset: 0
ppsspp_pro_ad_hoc_server_address01: 0
ppsspp_pro_ad_hoc_server_address02: 0
ppsspp_pro_ad_hoc_server_address03: 0
ppsspp_pro_ad_hoc_server_address04: 0
ppsspp_pro_ad_hoc_server_address05: 0
ppsspp_pro_ad_hoc_server_address06: 0
ppsspp_pro_ad_hoc_server_address07: 0
ppsspp_pro_ad_hoc_server_address08: 0
ppsspp_pro_ad_hoc_server_address09: 0
ppsspp_pro_ad_hoc_server_address10: 0
ppsspp_pro_ad_hoc_server_address11: 0
ppsspp_pro_ad_hoc_server_address12: 0
ppsspp_psp_model: psp_2000_3000
ppsspp_skip_buffer_effects: disabled
ppsspp_skip_gpu_readbacks: disabled
ppsspp_smart_2d_texture_filtering: disabled
ppsspp_software_rendering: disabled
ppsspp_software_skinning: enabled
ppsspp_spline_quality: High
ppsspp_texture_anisotropic_filtering: 16x
ppsspp_texture_deposterize: disabled
ppsspp_texture_filtering: Auto
ppsspp_texture_replacement: disabled
ppsspp_texture_scaling_level: disabled
ppsspp_texture_scaling_type: xbrz
ppsspp_texture_shader: disabled
ppsspp_upnp_use_original_port: enabled
ppsspp_vertex_cache: disabled
ppsspp_wlan_channel: Auto
==========================================
play remote service for some times, the rtc will disconnect,need F5 refressh to continue game
@guozanhua, so only when playing on a remote server? By remote I mean a server in the Internet.
@guozanhua, I added Shin Megami Persona 3 to cloudretro.io, you can try it. I can't reproduce your issue both locally and remotely.
(only found that it can't save psp states for some reason [added new skip_same_thread_save
hack as a workaround] :/)
@guozanhua, so only when playing on a remote server? By remote I mean a server in the Internet.
Yes, By remote server in the internet。We upgraded the server configuration and will observe for a period of time to see if there are any issues. I will provide feedback
@guozanhua, so only when playing on a remote server? By remote I mean a server in the Internet.
Yes, By remote server in the internet。We upgraded the server configuration and will observe for a period of time to see if there are any issues. I will provide feedback
Sure. Btw, cloudretro.io is powered by the cheapest DigitalOcean VPS (USA, droplet: 1 core, 1 GB) in terms of comparison with your server.