/Graphics

A Random Terrain Generator and renderer, coded from scratch, using only windows.h. A Graphics project for 5th Sem of BCT at Tribhuvan University

Primary LanguageC++

Landscape Generator

A Random Terrain Generator and renderer, coded from scratch, using only windows.h.

A Graphics project for 5th Sem of BCT at Tribhuvan University

Download the latest release, available now!

Significances

  • No Graphics Libraries used, everything coded from scratch, using only windows.h (We used glm but only for Simplex random generation so bear with us 😋)
  • Perlin Noise used for random surface generation.
  • Marching Cubes algorithm used for discretizing the generated surface i.e. creating required triangular mesh.
  • The mesh is rendered via coding and projection mapping.
  • These concepts have been employed to build a 3D image in this project.
  • Phong’s illumination model for realistic lighting
  • Gouraud shading for rasterizing mesh

Controls

  • W,A,S,D - move Up, Left, Down, Right
  • I, K - move Forward , Backward
  • T,F,G,H,R,Y - move Light Up, Left, Down, Right, Backward, Forward (Suggested to pause the daylight cycle first)
  • J, L, U, O - rotate Left, Right, look downward, look upward
  • B - generate terrain
  • Z - toggle Wireframe
  • X - toggle Coloring
  • C - toggle Shading (if coloring is on)
  • V - pause/play Daylight Cycle

Honorable Mentions and References