TextureFactory.Clone can be improved
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glen3b commented
The current implementation of Clone
in the TextureFactory
class is mostly complete, but has a few shortcomings.
- Even if the
Tag
object can be cloned in and of itself, the same reference as the original texture is used - The mipmap value is not copied to the new texture
- Null textures are not cloned properly
- These shortcomings are not currently documented