/BETADCIU-Engine-Remixed-Source

Source Code for my Custom Version

Primary LanguageHaxeApache License 2.0Apache-2.0

THIS README FILE CAME WITH KE AND I'M TOO LAZY TO UPDATE IT. I'll just update a few things.

Kade Engine logo

Friday Night Funkin': But Every Turn A Different Cover is Used

Friday Night Funkin'

Friday Night Funkin' is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".

Links: itch.io pageNewgroundssource code on GitHub

Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...

Kade Engine

Kade Engine is a mod for Friday Night Funkin', including a full engine rework, replays, and more.

Links: GameBanana mod pageplay in browserlatest stable releaselatest development build (windows)latest development build (macOS)latest development build (linux)

BETADCIU ENGINE

FNF BETADCIU ENGINE is an engine designed for making playable BETADCIUs! Includes features such as stage switching, proper character flipping as well as compatibility with most Psych Engine mods for easier porting!

Link to my Channel: https://www.youtube.com/channel/UC4rwJYVeDHxGKnFDhHz88ZQ

REMEMBER: This is a mod. This is not the vanilla game and should be treated as a modification. This is not and probably will never be official, so don't get confused.

If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.

Features

  • New Input System
    • An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
  • More information during gameplay
    • While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
  • Customizable keybinds
    • Instead of being forced to use WASD and the arrow keys, you can customize the keybinds to any keys you want!
  • Replays (in beta)
    • Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
    • Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
  • Audio offset
    • If your headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended.

Credits

Friday Night Funkin'

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

Kade Engine

Psych Engine

  • Shadow Mario - Programmer
  • RiverOaken - Artist
  • Yoshubs - Assistant Programmer

Special Thanks

  • bbpanzu - Ex-Programmer
  • shubs - New Input System
  • SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform
  • KadeDev - Fixed some cool stuff on Chart Editor and other PRs
  • iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
  • PolybiusProxy - .MP4 Video Loader Library (hxCodec)
  • Keoiki - Note Splash Animations
  • Smokey - Sprite Atlas Support
  • Nebula the Zorua - LUA JIT Fork and some Lua reworks

BETADCIU

Shoutouts

  • GWebDev - Video Code
  • Rozebud - Ideas (that I stole)
  • Puyo - Setting up appveyor and a lot of other help