VMG_Gloves_Assets = GLove files
Tracker_Handler = Kinova Arms and tracker code. Future: Gloves also impact arm code.
Video Chat = Jeff says incorrectly implemented. Need to fix this eventually.
Streaming Assets = useless or related to video chat.
SerialComm = Written for Unity. taken from github. Currently controls hands. Will eventually be integrated with udoo and other serial peripherals.
Plugins = AVProVideo.bundle for the video. ARM_base_32.dll is the dll for the arm.
HTC Vive Unity Plugin = HTC Vive related stuff. Figure out what it does?
Dolby_Audio_Plugin = Could be part of the video asset. Investigate.
AVProVideo = For video playback.
Scene Files = Eventually move them to a Scenes folder.
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//AVProVideo Asset from Unity asset Store: Not currently in use.
**Needs Photon implementation. Check Asset on the store and follow the directions
**Better solution is probably to just write our own code for video feed for networking aspect.
//Dolby_Audio_Plugin -Standard Asset(probably) or implemented before Jeffs arival
//HTC.UnityPlugin -Valve VR stuff
//Materials 2560x1440 black circle Earth Color Map MaterialInside //material for 360 video sphere RedSphere StarryBackGournd TextureInsideSurface TextureInsideUnit TextureInsideColorUnit //Materials black black circle Camera_Plane red
//Plugins Android
AvProVideo.bundle
-Unity asset store video chat asset
Editor
iOS
tvOS
WebGL
WSA
x86
x86_64
ARM_base_32
-Kinova dll stuff
**everything not marked is standard Unity Plugin
//Prefabs
Glove_Arms
-altered VMGLite glove
RedBall
-Previously used to indicte bad locations of controllers
//Scripts Hand_CMD_Test_UnityPort //testing for the hand serial stuff. is stable LeftHand_Controller //hand testing script---DELETE(broken and un-used) MyNetworkManager //Handles all Network Traffic except video RightHand_Controller //hand testing script--DELETE Tracker_Handler //Handles both tracker pucks. has boolean rightHand to determine which hand
//SerialComm
-Folder containing threading and serialization scripts for controlling the hands. Pulled from a git project Shawn can pull up.
-ASSETS NOT NEEDED IN SCENE FOR CLIENT
//Standard Assets
//SteamVR
//StreamingAssets
//VideoChat -Photon video chat folder. Currently the video feed which is in the scene.
//VMG_Gloves_Assets -Unity package that comes with the gloves.
2560x1440-Black-solid-etc CameraController Earth Color Map
HandController.cs -IMPORTANT SCRIPT---original robot arm controlling script
KinovaAPI.cs Main.cs Red sphere StarryBackGround
Working_Gloves_AND_Trackers -Main scene we are currently working from. -NOT NEEDED ON SERVER