Jet framework is a fluid simulation engine SDK for computer graphics applications that was created by Doyub Kim as part of the book, "Fluid Engine Development". The code is built on C++11 and can be compiled with most of the commonly available compilers such as g++, clang++, or Microsoft Visual Studio. Jet currently supports macOS (10.10 or later), Ubuntu (14.04 or later), and Windows (Visual Studio 2015 or later). Other untested platforms that support C++11 also should be able to build Jet. The framework also provides Python API for faster prototyping.
The latest code is always available from the master
branch. Since the code evolves over time, the latest from the master could be somewhat different from the code in the book. To find the version that is consistent with the book, check out the branch book-1st-edition
.
- Basic math and geometry operations and data structures
- Spatial query accelerators
- SPH and PCISPH fluid simulators
- Stable fluids-based smoke simulator
- Level set-based liquid simulator
- PIC, FLIP, and APIC fluid simulators
- Upwind, ENO, and FMM level set solvers
- Jacobi, Gauss-Seidel, SOR, MG, CG, ICCG, and MGPCG linear system solvers
- Spherical, SPH, Zhu & Bridson, and Anisotropic kernel for points-to-surface converter
- Converters between signed distance function and triangular mesh
- C++ and Python API
- Intel TBB, OpenMP, and C++11 multi-threading backends
Every simulator has both 2-D and 3-D implementations.
You will need CMake to build the code. If you're using Windows, you need Visual Studio 2015 or 2017 in addition to CMake.
First, clone the code:
git clone https://github.com/doyubkim/fluid-engine-dev.git --recursive
cd fluid-engine-dev
Build and install the package by running
pip install -U .
Now run some examples, such as:
python src/examples/python_examples/smoke_example01.py
For macOS or Linux:
mkdir build && cd build && cmake .. && make
For Windows:
mkdir build
cd build
cmake .. -G"Visual Studio 14 2015 Win64"
MSBuild jet.sln /p:Configuration=Release
Now run some examples, such as:
bin/hybrid_liquid_sim
docker pull doyubkim/fluid-engine-dev:latest
Now run some examples, such as:
docker run -it doyubkim/fluid-engine-dev
[inside docker container]
/app/build/bin/hybrid_liquid_sim
To learn how to build, test, and install the SDK, please check out INSTALL.md.
All the documentations for the framework can be found from the project website including the API reference.
Here are some of the example simulations generated using Jet framework. Corresponding example codes can be found under src/examples. All images are rendered using Mitsuba renderer and the Mitsuba scene files can be found from the demo repository. Find out more demos from the project website.
Top-left: spherical, top-right: SPH blobby, bottom-left: Zhu and Bridson's method, and bottom-right: Anisotropic kernel
This repository is created and maintained by Doyub Kim (@doyubkim). Chris Ohk (@utilForever) is a co-developer of the framework since v1.3. Many other contributors also helped improving the codebase including Jefferson Amstutz (@jeffamstutz) who helped integrating Inten TBB and OpenMP backends.
Jet is under the MIT license. For more information, check out LICENSE.md. Jet also utilizes other open source codes. Checkout 3RD_PARTY.md for more details.
I am making my contributions/submissions to this project solely in my personal capacity and am not conveying any rights to any intellectual property of any third parties.
We would like to thank JetBrains for their support and allowing us to use their products for developing Jet Framework.