Can't run project from withing Visual Studio with Godot 3.3.4
blackears opened this issue · 2 comments
OS/device including version:
Windows 10 Pro 10.0.19043 Build 19043
Issue description:
I followed the documentation to set up Godot with visual studio but received error message when I try to run/debug my project from within the Visual Studio editor. I posted about this on the Godot forums, and someone responded with a video describing the problem and showing a work around that involved manually rewriting the project file. The Godot C# VisualStudio plugin should be updated to reflect the latest versions of Godot and VisualStudio so that solutions can be created that do not involve this amount of manual editing:
Screenshots of issue:
This also happens on Windows 11, latest Godot version 3.4 and Visual Studio 2019. More info here:
godotengine/godot#54901
Closing as duplicate of #10.
We're stuck with this issue since we upgraded to Sdk style project files. There's poor documentation about extending Visual Studio for the new Sdk style projects. I tried these official examples as well without success. I don't know if what we need is supported at all or just poorly documented.