godotengine/godot-csharp-visualstudio

Support for Profiling?

hero-clashes opened this issue · 2 comments

Sorry for opening an issue
but does this include the support for profiling code and memory?,
installing Vs to test that would take couple days of downloading so I had to check first

I had a similar question, and.... Visual Studio seems to work fine. Though I needed to follow this guidance, or it wouldn't run.

From what I can tell it only profiles your C# code, not shaders or GDScript.

image

I'm not actually using this plugin, so assume it works either way.

I see, thanks for telling me