godotengine/godot-csharp-visualstudio

Game changing framework for Godot 4 Visual Studio: VS2022 compatible test adaptor framework

GeorgeS2019 opened this issue · 13 comments

I think this project is discontinued

Gdunit4mono

Gdunit4mono

what?

https://youtu.be/m6tYigD6Oe0?si=jg157YvcRnplax9b
Imagine running xunit tests within vs2022 but driving external Godot tests

Imagine running xunit tests within vs2022 but driving external Godot tests

wdym

MikeSchulze/gdUnit4Net#35 (comment)

using the latest gdUnit4API TestAdaptor on VS2022

Z0nhScGr3J

C# (Scene) Test-Driven-Development (TDD) using Godot4 in VS2022

https://youtu.be/JLI0cIYMgr0

using the latest gdUnit4API TestAdaptor from @MikeSchulze

Test.Driven.Development.in.Godot4.mp4

How to use this thing

This enable users to debug the C# code? and this plugin (the csharp for vs one) is for coding, syntax highlighting right?

There is discord..many Users ask many questions.. Rider hast joined too to privide alternativ to VS2022

There is discord..many Users ask many questions.. Rider hast joined too to privide alternativ to VS2022

You know Rider is paid right? I mean like, I have rider since I am a student, but it's bout to expire soon so I need to pay a revisit to VS

I cited Rider to indicate this testAdapter is recogonised by a commercial company. People at Discord will Help u. We need more people and Projects to Test and suggest new Features.