"Property sourceFileMap is not allowed."
dozingpip opened this issue · 1 comments
sourceFileMap
attribute is not implemented for the godot-mono
launch configuration type?
OS/device including version:
Windows 10
Issue description:
Basically, this is happening to me, but when I try the linked solution and add the sourceFileMap
attribute to my godot-mono
launch configuration it says "Property sourceFileMap is not allowed."
If I change the type to, for example, coreclr temporarily, it resolves that attribute fine (but obviously that wouldn't actually be able to launch my project correctly).
I need to use it because the PathMap
setting doesn't work in VS Code otherwise. If I don't have sourceFileMap
and I'm using PathMap
, when I'm debugging in vs code and put a breakpoint anywhere, I get "Could not load source 'MapEditor.cs': No source available."
Are there any updates on this issue or some workarounds? I have the same issue but on Linux (ubuntu 22.04).