light2d_as_mask: illuminate benath mask without unmasking
Opened this issue · 2 comments
urzbs commented
Calinou commented
Is this a feature proposal? If the engine does not provide this feature, then the demo can't implement this (or perhaps shouldn't, if it's too complex).
Feature proposals should be made on the https://github.com/godotengine/godot-proposals repository.
urzbs commented
Hey, I was not sure if godot has already capabilies like this.
So I thought it would be nice to ask first here since this demo is a good starting point to elaborate.
But you are right, the way I have written my issue seems more like a feature proposal.
I am sorry, i can re-create the issue in the proposals repo