godotengine/godot-design

feedback on the new icons

nunodonato opened this issue · 11 comments

Hi folks :)

just compiled godot from git and love the new icons!
I have 2 suggestions where I think it needs improvement

1 - the save icon in the inspector (as when you are saving a resource). it doesnt look like a save icon, its more similar to the lock icon of the 2d editor.
2 - in the file browser, the folder icon and the plain file icon are too similar, when I open a folder full of files, its very confusing to understand what is what. Would be great if the folder icon could be less square-ish, or perhaps with a yellow color (like a manila folder?)

love everything else, great job!! :D

djrm commented

@nunodonato The colored folders, seems to be a good idea, The save icon, looks good to me (Theres no much space to make something more detailed), but maybe is my particular case, maybe you could post a screenshot showing how it looks like in your configuration

saveicon

it doesnt look like a save to me, its very similar to the lock icon.

also, why are people still using floppy disks to represent save? most people nowadays never even saw a floppy disk :D

djrm commented

hehe yeah, (see you can tell its a floppy), but i cant put a hardrive or a SSD, nobody would understand it, i guess the floppy will be part of the icons for a long time, even when it lost a meaning as a device in the future, like it will be 'just the save icon'.

i know its a floppy because its what it used to be, and because I have SEEN a floppy :p

found this too
save

djrm commented

dont know, the new icon doesn't seem to be a save icon, more like a download icon

djrm commented

what about this
screenshot from 2016-06-06 15-12-10

djrm commented

@nunodonato or this
screenshot from 2016-06-06 15-15-18

well, downloading is saving ;)

the last one is the best looking floppy of all the 3 :)

djrm commented

but saving a resource is not downloading, also the save icon is used in other buttons

Also, the debug icon in the top menu is confusing because 1) it is a "remote" icon and 2) it opens a menu instead of being a 1-click button - godotengine/godot#8480 (comment)