Make materials and visualscript binary files be text based for 4.0
fire opened this issue · 1 comments
<iFire>reduz: how difficult is it to make materials and visualscript binary files be text based?
<reduz>iFire: it requires severe hacking to resource format text, which I want to do eventually but not now
<iFire>reduz: I don't understand
<reduz>iFire: resource_format_text.h/cpp, needs hacking to make the scene part modular, and also support other formats this way like visual scripts and shaders
<iFire>reduz: are you able to describe the work in a proposal and someone will do the work because they care about it
<reduz>iFire: nope, this is probably too complex for someone not familiar with this code
<reduz>iFire: and a very critical part of the code, so it can only be touched by an actual maintainer
<reduz>bugs here can cause projects to corrupt silently, so this must be done by someone experienced
<iFire>reduz: from what you are saying it sounds like a beyond 4.0 release thing then.
<iFire>so probably more than 2 years from now?
<reduz>i have noted it for 4.0
Please file a proposal on https://github.com/godotengine/godot-proposals, which is the new tracker for feature requests.