godotengine/godot

3.1 Particles2D(GPU) WebGL Chrome Transform Feedback error

danilw opened this issue · 1 comments

Godot version:
3.1

OS/device including version:
linux, Chrome 73, Firefox 65

Issue description:
launching 2D Particles Demo in Chrome:
GL ERROR :GL_INVALID_OPERATION : glDrawArrays: transformfeedback buffers : buffer at index 0 is bound for transform feedback and other use simultaneously
Firefox has no error and display particles

Steps to reproduce:
https://godotengine.org/asset-library/asset/118
Export 2D Particles Demo to HTML5/WebGL build and launch in browser

Minimal reproduction project:
https://godotengine.org/asset-library/asset/118

1

Update:
Chrome 76 have fix this bug, updating to Chrome 76 fix all GPU particles in Godot, that linked test-project work, also my other project that use GPU particles also now work in Chrome(76+)