godotengine/godot

Skeleton2D Modifications Throw Error and Warnings stating that bone index needs to be updated

SavoVuksan opened this issue · 13 comments

Godot version

v4.0.rc1.mono.official [8843d9a]

System information

Windows 10, Nvidia RTX 2080

Issue description

I am using the Skeleton2D node with the modification stack to add IK bones but they seem to throw errors telling me that the target cache is out of date. But it seems that I cannot do anything against this issue since I don't have any control over the bone index or cache.

Another issue is that the errors still get thrown even when I set the enabled flag of the ModificationStack to false.

Here is the error log of the reproduction project:

image

Steps to reproduce

Open provided project and start scene with F6. Debugger logs a lot of warnings and errors.

Minimal reproduction project

BugreportIK.zip