godotengine/tps-demo

Character controller collision bug -gets pushed around and stuck

Flavelius opened this issue · 2 comments

https://streamable.com/c77hjy
The spot is shown in the video. Just walking forward pushes it to the side and at a certain point, where according to the editor debug view nothing special is happening, it gets stuck, removing the ability to move and jump.

I can tell by the overly-orange fog that you are not running the latest version of the demo. I recently did a rewrite of the entire demo and I can't reproduce either of the two bugs you posted.

Please re-test with the latest master version of this demo, and with Godot 3.2.2 rc2 or newer (which has not yet been released, so for now the only way to run the latest version of this demo is by compiling your own version of the 3.2 branch. 3.2.1 and 3.2.2 rc1 will not work).

Yes, i downloaded it from the releases tab as cloning didn't work (never completed, tried a few times (stopped at some percentage into lfs objects i think)). I'll have to wait until 3.2.2 releases officially then and retest.