Debugger Issue
vexCoder opened this issue · 0 comments
vexCoder commented
Same issue with #104 but i can get behind that. however when i try to put breakpoints in a file that is not on the same level as the cwd path vscode is not able to trigger it. i have some workaround by creating esbuild plugin to ensure all build files are on the same level as cwd path while preserving imports.
here is my launch settings
{
"version": "0.2.0",
"configurations": [
{
"type": "godot-quickjs",
"request": "launch",
"name": "Launch Godot Game",
"program": "W:/Apps/TSGodot/godot.344.exe",
"sourceMaps": true,
"cwd": "${workspaceRoot}/.game",
"sourceRoot": "${workspaceRoot}/game",
"sourceMapPathOverrides": {
"res://": "${workspaceRoot}/game"
}
},
{
"type": "godot-quickjs",
"request": "attach",
"name": "Attach to Godot",
"hostname": "localhost",
"port": 5556
}
]
}