Merge gd4 branch to master
fire opened this issue · 2 comments
why-try313 commented
@fire Some things to consider:
- The project isn't what we could call "stable", setting it as master might not be the better choice
- The guys from the main repo move fast, master is now Godot 4.1 (dev) and could lead to confusion
But overall, at some point it would be great to have Godot 4.0rc Javascript module as master indeed
fire commented
I'll check back later when Godot Engine 4.0 / Javascript module is considered more stable.