goesByhc's Stars
tuyoogame/YooAsset
unity3d resources management system
gilzoide/unity-managed-jobs
Use classes and other managed types with Unity's Job System
aillieo/UnityDynamicScrollView
Dynamic scrollView based on UGUI
871041532/zstring
C# string零GC补充方案
AKGWSB/CasualBloom
Bloom Effect in Unity Build-in pipeline
wechat-miniprogram/minigame-unity-webgl-transform
Wechat Mini Game Unity engine adapter documents.
SakuraEngine/SakuraEngine
为高性能而生的游戏运行时与工具箱
azixMcAze/Unity-SerializableDictionary
Serializable dictionary class for Unity
CGAL/cgal
The public CGAL repository, see the README below
Straw1997/UnityURPCloud
unity urp RayMarching体积云渲染
FXTD-ODYSSEY/renderdoc2fbx
renderdoc python extension for exporting FBX file
Unity-Technologies/Graphics
Unity Graphics - Including Scriptable Render Pipeline
candycat1992/OIT_Lab
:pencil2: Order-independent Transparent in Unity
d3dcoder/d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Unity-Technologies/UnityMeshSimplifier
Mesh simplification for Unity.
jackie2009/unityRVTTerrain
a runtime virtural texture terrain for unity 5.6
DumoeDss/AquaPostOutline
Edge detection with Depth, Normal and MeshID.
skywind3000/kcp
:zap: KCP - A Fast and Reliable ARQ Protocol
Straw1997/UnityCustomShaderGUI
自定义Unity Shader GUI
alelievr/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
tuyoogame/il2cpp_huatuo
il2cpp which support HUATUO interpreter
zju3dv/NeuralRecon-W
Code for "Neural 3D Reconstruction in the Wild", SIGGRAPH 2022 (Conference Proceedings)
ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
mtwoodard/TextureGenerator
3D and 2D Texture generation using the compute shaders within the Unity engine.
AKGWSB/ToyRenderPipeline
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
focus-creative-games/luban
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
wdas/brdf
BRDF Explorer