vectored environments
Closed this issue · 2 comments
raymondchua commented
Hi,
Does this work with vectorized environments (such as using gym.vector.AsyncVectorEnv function)?
Best,
Raymond
jqdm commented
Not out of the box since DQN and variants expect a single stream of experience. One could get something working reasonably quickly by adapting TransitionAccumulator
so it accepts a batch of time steps.
raymondchua commented
Awesome, thanks @jqdm !