Memory leak of Texture2dProgram
yanqinglu opened this issue · 0 comments
yanqinglu commented
Seems there are memory leask in Texture2dProgram::Release(). Should delete shaders that have been attached:
if (mProgramHandle > 0) {
int[] ret = new int[1];
GLES20.glGetProgramiv(mProgramHandle, GLES20.GL_ATTACHED_SHADERS, ret, 0);
int count = ret[0];
if (count > 0) {
int[] shaders = new int[count];
GLES20.glGetAttachedShaders(mProgramHandle, count, ret, 0, shaders, 0);
for (int shader : shaders) {
GLES20.glDeleteShader(shader);
}
}
}