Using the on-device GPU profiler shows no usage
crearo opened this issue · 2 comments
I'm using the GPU profiler provided in all Android devices in the Developer options.
Surprisingly, for most grafika activities it does not show any bars. I was expecting it to show a continuous sequence of bars because we're calling several GPU functions (swap buffers
, drawArrays
).
Show + Capture Acitivity
doesn't have any bars, whereas Continuous Capture
does and I'm guessing this is because of the flickering [Recording]
textview
.
Does someone know how to profile the GPU properly?
Update :
I removed all textview.setText()
calls in Continuous Capture Activity
, and there are no bars being drawn. I have left the call to GLES20.glScissor(xpos, 0, width / 32, height / 32);
on.
This makes me think that the on device GPU profiler only profiles UI elements, and ignore any calls we make through GLES.
Alright, I used the Opengles Tracer
in Android Device Monitor
and that shows all the GLES commands/functions I run per frame. This is helpful to trace commands, but it provides no profiling related information; example the memory used. From this SO post I understand the wall time
and thread time
give no useful information.