Draw bitmap on frame (GLES)
anonym24 opened this issue · 3 comments
anonym24 commented
I don't really know how to work with GLES yet
But I downloaded Grafika project https://github.com/google/grafika and tried some samples
I've added some code to onDrawFrame
(GLSurfaceView
) method of CameraCaptureActivity.java
https://github.com/google/grafika/blob/master/app/src/main/java/com/android/grafika/CameraCaptureActivity.java#L678
It's supposed to draw bitmap but nothing changes on the frame
public void onDrawFrame(GL10 gl) {
...
Bitmap bitmap = Bitmap.createBitmap(256, 256, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
bitmap.eraseColor(0);
Paint paint = new Paint();
paint.setTextSize(18);
paint.setAntiAlias(true);
paint.setARGB(0xff, 0xff, 0xff, 0xff);
paint.setTextAlign(Paint.Align.LEFT);
paint.setTextScaleX(0.5f);
canvas.drawText("TEST TEXT", 0, 0, paint);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
bitmap.recycle();
}
their drawBox
function works fine:
GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
GLES20.glScissor(0, 0, 100, 100);
GLES20.glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glDisable(GLES20.GL_SCISSOR_TEST);
it draws small rectangle at left bottom corner
So how can I create bitmap, edit it (Canvas) and then convert to GL texture and draw on frame?
crearo commented
anonym24 commented
@crearo I tried next #74 (comment)
but it didn't work