Particles collide with second fixture at shared vertex
colludium opened this issue · 2 comments
colludium commented
When particles move along a fixture and one of the vertices is shared with another fixture, the particles then behave as if they collide with the second fixture.
Here's the example in full:
Sheph commented
Looks like you need to use something like this:
b2ParticleSystemDef ps_def;
ps_def.strictContactCheck = true;