Split ByteSlice::split_at into separate trait
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joshlf commented
Migrated from https://fxbug.dev/76635
Currently, we don't implement ByteSlice
for Vec<u8>
because it would be expensive to implement the split_at
method. However, most uses of ByteSlice
don't make use of this method. We should split ByteSlice
into multiple traits and only use the trait with the split_at
method where it's actually necessary. Vec
can then implement the base trait but not the trait with the split_at
method.
Possible names for these traits: ByteSlice
and SplittableByteSlice
.