googlecreativelab/Sprayscape

Compile error

Closed this issue · 7 comments

The type or namespace name `NatCamU' could not be found.
You forget to commit some files?

The NatCam plugin used for the camera feed is not in the repository. It is available in the Unity asset store and requires a license to use. If you choose to obtain a license put the plugin in Sprayscape/Assets/NatCam.

Alternatively, you could try rewiring it using the native Unity camera controls.

Thank you.
Does this work on iPhone?

We are working on iOS. Hoping to have it ready in the next two weeks.

If I want to take a whole clear panorama picture like google 360 camera, can this project do this?
I tried the android version, but that is not what I want. I need the same function as google 360 camera.
Thanks for your reply.

Sprayscape is not meant for perfect recreation of reality. Cardboard Camera is far superior for that purpose. Sprayscape is an experiment in fast and fun VR capture - it's more artful than accurate.

Is that possible by changing this project not much to take a reality picture? I searched for long time but cannot find a open source cardboard camera.
Thank you very much for your help.

Possibly. You would need to write your own stitching algorithm. We don't do
any stitching - on interaction, the app overwrites the camera feed onto the
texture.

On Wed, Oct 19, 2016 at 3:41 PM, buptrh notifications@github.com wrote:

Is that possible by changing this project not much to take a reality
picture? I searched for long time but cannot find a open source cardboard
camera.
Thank you very much for your help.


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