Unusable performance with >1k items in ClusterManager
mbilalhussain96 opened this issue ยท 16 comments
If I add over 1k items to the ClusterManager, the actual (drawn) markers are updated after very long delays. For example, I can have one cluster with "1000+" text on it, and when I zoom in, it stays for about 1-2 minutes, and only after that it splits into smaller clusters and markers.
private lateinit var mMap: GoogleMap,
private lateinit var clusterManager: ClusterManager<mapclass>
private fun addItems() {
// welcomedataItemList1=1000
for (place in 0 until welcomedataItemList1.size) {
if (welcomedataItemList1[place]?.lat != null && welcomedataItemList1[place]?.lon != null) {
var latitude =welcomedataItemList1[place].lat.toDouble()
var longitude =welcomedataItemList1[place].lon.toDouble()
serial = welcomedataItemList1[place].serial
ownerName = welcomedataItemList1[place].ownerName
status= welcomedataItemList1[place].adminStatus.toInt()
mMap.moveCamera(CameraUpdateFactory.newLatLngZoom(LatLng(latitude, longitude), 6f))
var offsetItem = mapclass(latitude, longitude, "$serial", "$ownerName")
clusterManager.addItem(offsetItem)
}
}
}
private fun setUpClusterer() {
val metrics = DisplayMetrics()
windowManager.defaultDisplay.getMetrics(metrics)
clusterManager = ClusterManager(this, mMap)
clusterManager.setAlgorithm(NonHierarchicalViewBasedAlgorithm(metrics.widthPixels, metrics.heightPixels))
mMap.setOnCameraIdleListener(clusterManager)
addItems()
clusterManager.renderer = MarkerClusterRenderer(this, mMap, clusterManager)
mMap.setInfoWindowAdapter(CustomInfoWindowForGoogleMap(this))
mMap.setOnMarkerClickListener(clusterManager)
mMap.uiSettings.isZoomControlsEnabled= true
clusterManager.setAnimation(false);
clusterManager.cluster()
}
override fun onMapReady(googleMap: GoogleMap) {
mMap = googleMap
setUpClusterer()
}
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@mbilalhussain96 Thank you for opening this issue. ๐
Please check out these other resources that might help you get to a resolution in the meantime:
- Check the issue tracker - bugs and feature requests for Google Maps Platform APIs and SDKs
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A suggestion from @cwsiteplan in the Compose issue discussion:
would it be possible to expand clusters only for the visible viewport? - seems like it's currently expanding on zoom level - adding lot's of individual markers on areas that are potentially not viewed at all
is this fixed with googlemaps/android-maps-compose#421 ?
@ColtonIdle , it is partially solved. Compose has an intrinsic lack of performance due to some limitations in the framework (i,e,, it has a penalty by using certain classes, and one of them is LatLng, which we use massively in a Cluster). So there is always going to be a level of lack of performance that we can't reduce (we are actually exploring this using a different mechanism, but that is another story).
This PR allows to choose another algorithm for the rendering. Namely, NonHierarchicalViewBasedAlgorithm
only renders contain in the screen, which improves performance by a factor.
I have added a sample to the repository, for more clarity:
googlemaps/android-maps-compose#463
Feel free to check it out.
Hm. so if we care about performance. we shouldn't use compose for clustering?
At the moment, there is a certain level of intrinsic lack of performance in Compose. Again, we are exploring this (specifically, a new feature from the Compose 1.5.4 compiler called strong skipping).
Unless you are trying to cluster thousands of them, Compose will likely work (as long as you are also using the NonHierarchicalViewBasedAlgorithm
)
Yeah, I currently have an app where we have about 16k items (mostly US and europe) hence my curiosity because we're not (yet) using compose maps. but we are using a fully compose android app with the exception of the map =)
im really eager to ditch AndroidView though as I've had a bunch of issues with clusters not recomposing properly. thanks for the update. and strong skipping seems cool. i wonder if we can just mark latLng as @stable though?
I would suggest you to check the Clustering with NonHierarchicalViewBasedAlgorithm
, check out the PR I linked above. You can manually add another few thousands items, and see how the app behaves.
Hi, one of the Compose devs here :)
Could you share a bit more about performance problems you have encountered? I am not personally familiar with Compose integration for Maps, but I'd be happy to chat about it and help debug / address perf issues with it.
Hi @ShikaSD ,
The issue is happening in android-maps-compose.
It is likely related to this issue here, with the LatLng type not being inferred as stable.
Setting the stability via a config file and using strong skipping does not seem to fully remove the issue.
@kikoso stability by itself does not result in performance problems that often, I doubt this is the cause here. I suspect the problem is in heavy content used for clusters. I'll look into attached issue a bit more.
I ran a quick profile on the clustering sample with 1000 items. I think the new strategy that changes the viewport should help quite a lot, as it creates less items in general.
For Compose clusters, majority of the time is spent in creating and setting up AndroidComposeView
instances to draw them on canvas. This is known to be slighly expensive as we need to setup wrappers for composition locals and other things, and certainly something we should optimize on our side as well. I also cannot help but wonder if there are better ways of rendering part of composition into a bitmap without involving a view per item, probably something worth optimizing for us well.
Can anyone verify that using NonHierarchicalViewBasedAlgorithm
resolves your high-volume clustering performance issues? @mbilalhussain96 I see in your original post that you were already specifying NonHierarchicalViewBasedAlgorithm
, but your specifications for width and height differ from the demo app which specifies metrics.widthPixels / metrics.density
for width and metrics.heightPixels / metrics.density
for height.
cc @ColtonIdle
@mbilalhussain96 , could you eventually share your implementation of MarkerClusterRenderer
?
For anyone that was curious of how to grab height and width from compose code, you can see a discussion I brought up in kotlinlang slack: https://slack-chats.kotlinlang.org/t/16243087/what-would-be-the-compose-way-of-grabbing-these-window-value#eb72b9b4-d4a9-462d-bbd7-c727dfed29d3
TL;DR is use Modifier.onSizeChanged
.