How to use dlopen() on Android 8?
RPG3D opened this issue · 6 comments
In my test ndk app, dlopen() reutrn nullptr.
Java_com_github_rpg3d_sword2android_MainActivity_runGame(JNIEnv* env, jobject /* this */)
{
void* handle = dlopen("libvulkan.so", RTLD_NOW|RTLD_LOCAL);
char* loaderror = (char *) dlerror();
Game game;
game.run();
}
that should be the way. Is Vulkan supported on the device?
that should be the way. Is Vulkan supported on the device?
yes. my device can run your LoadVulkan sample, but not my own test app
I am not sure what the problem is. you are also using native-activity? ( not sure that matters at all)
Re-run the app while keep "adb logcat" running on command line, see if you could have some clue from there ( adb logcat ): it normally throw error message ( but buried in million of other non-related messages ) :-(
In single module it runs well. but in multi module app didn't.
would you give me some help ? I am portting an old 2D PC game to Android, but failed...
https://github.com/RPG3D/Sword2
@RPG3D, try to use vulkan_wrapper.cpp instead of manually loading of Vulkan API functions
@RPG3D, try to use vulkan_wrapper.cpp instead of manually loading of Vulkan API functions
thanks, I will do some test