googlesamples/google-signin-unity

EntryPointNotFoundException: GoogleSignIn_Create assembly:<unknown assembly> type:<unknown type> member:(null) Google.Impl.GoogleSignInImpl..ctor (Google.GoogleSignInConfiguration configuration)

ChurikiTenna opened this issue · 1 comments

Error:

EntryPointNotFoundException: GoogleSignIn_Create assembly:<unknown assembly> type:<unknown type> member:(null)
Google.Impl.GoogleSignInImpl..ctor (Google.GoogleSignInConfiguration configuration) (at Assets/GoogleSignIn/Impl/GoogleSignInImpl.cs:31)
Google.GoogleSignIn.get_DefaultInstance () (at Assets/GoogleSignIn/GoogleSignIn.cs:91)
FirebaseManager.OnGoogleSignIn () (at Assets/Scenes/LogInScripts/FirebaseManager.cs:31)
SignInWithGoogleBtn.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Scenes/LogInScripts/SignInWithGoogleBtn.cs:17)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272)
UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:517)

version: 1.0.4

Code:

public void OnGoogleSignIn() {
      GoogleSignIn.Configuration = configuration;
      GoogleSignIn.Configuration.UseGameSignIn = false;
      GoogleSignIn.Configuration.RequestIdToken = true;
      AddStatusText("Calling SignIn");

      GoogleSignIn.DefaultInstance.SignIn().ContinueWith(
        OnAuthenticationFinished);
    }

@ChurikiTenna Did you find a solution for this?