EntryPointNotFoundException: GoogleSignIn_Create assembly:<unknown assembly> type:<unknown type> member:(null) Google.Impl.GoogleSignInImpl..ctor (Google.GoogleSignInConfiguration configuration)
ChurikiTenna opened this issue · 1 comments
ChurikiTenna commented
Error:
EntryPointNotFoundException: GoogleSignIn_Create assembly:<unknown assembly> type:<unknown type> member:(null)
Google.Impl.GoogleSignInImpl..ctor (Google.GoogleSignInConfiguration configuration) (at Assets/GoogleSignIn/Impl/GoogleSignInImpl.cs:31)
Google.GoogleSignIn.get_DefaultInstance () (at Assets/GoogleSignIn/GoogleSignIn.cs:91)
FirebaseManager.OnGoogleSignIn () (at Assets/Scenes/LogInScripts/FirebaseManager.cs:31)
SignInWithGoogleBtn.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Scenes/LogInScripts/SignInWithGoogleBtn.cs:17)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272)
UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:517)
version: 1.0.4
Code:
public void OnGoogleSignIn() {
GoogleSignIn.Configuration = configuration;
GoogleSignIn.Configuration.UseGameSignIn = false;
GoogleSignIn.Configuration.RequestIdToken = true;
AddStatusText("Calling SignIn");
GoogleSignIn.DefaultInstance.SignIn().ContinueWith(
OnAuthenticationFinished);
}
VanIseghemThomas commented
@ChurikiTenna Did you find a solution for this?