Will an immutable pipeline blow-up the GPU?
jgalazm opened this issue · 0 comments
jgalazm commented
Hi there, this is just a question.
Say I have two immutable kernels to use in a pipeline and I keep passing the output texture from one to the other for thousands of iterations. I have read that a new texture is created every time. Will this blow-up the GPU?
I understand that there is only a fixed amount of texture units available in the GPU, regardless of their size. Would I have to perform some sort of cleanup in between iterations?