Teleporting overrides the elevation set through a macro trigger
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Merudo commented
A drawing that has both a macro changing elevation and a teleport, will teleport the token but discard the elevation changes.
By looking carefully, it is possible to see that the elevation is changed for a split second before being switched back after the teleport is done.
This might be a concurrency issue, caused by the teleportation overriding the changes made by the macro.
For the record, here is the macro I use:
if(args && args.length>0){
console.log(args);
let enterval=parseFloat(args[0]);
let exitval= args.length>1?parseFloat(args[1]):null;
let moveval= args.length>2?parseFloat(args[2]):null;
let elevation=0;
if (event && event === MLT.ENTER) elevation = enterval;
else if(event && event === MLT.LEAVE) elevation = exitval;
else if(event && event === MLT.MOVE) elevation = moveval;
token.update({ "elevation": parseFloat(elevation)});
}