grislyeye/three-meet

Add offensive Leader class feature/tactic

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From playtest feedback for the Defender sub-class:

You possibly could look to affect the enemy but I'm not sure how - maybe they get afraid or something. The actions all affect the team but don't really have a direct impact on the enemy. Maybe higher levels?

We should add a fear/psychological based attack tactic at first level, and move the Wise Command tactic to second level.

Fixed by #120