Add offensive Leader class feature/tactic
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rg-wood commented
From playtest feedback for the Defender sub-class:
You possibly could look to affect the enemy but I'm not sure how - maybe they get afraid or something. The actions all affect the team but don't really have a direct impact on the enemy. Maybe higher levels?
We should add a fear/psychological based attack tactic at first level, and move the Wise Command tactic to second level.