gsygsygsyd's Stars
TrinityCore/TrinityCore
TrinityCore Open Source MMO Framework (master = 11.0.2.56513, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.55262)
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
iwer/GeoReference
Unreal Engine Plugin to provide a spatial reference between geo-coordinates and game-coordinates.
Arnklit/TutorialResources
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
MuGdxy/mvlg
c++17 vulkan automatic layout generator based on vulkanhpp, SPIRV-Reflect and my MuCplGen
QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
wdas/brdf
BRDF Explorer
KhronosGroup/SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
fangcun010/VkGPUDrivenCNGuide
基于Vulkan的GPU Driven Rendering教程
vblanco20-1/vulkan-guide
Introductory guide to vulkan.
KhronosGroup/GLSL
GLSL Shading Language Specification and Extensions
QianMo/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
tomlooman/ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
KhronosGroup/glTF-Sample-Models
glTF Sample Models
KhronosGroup/glTF
glTF – Runtime 3D Asset Delivery
bitcoin/bitcoin
Bitcoin Core integration/staging tree
planetchili/hw3d
C++ 3D graphics engine under Direct3D 11. Developed in a Planet Chili video tutorial series that can be found on YouTube. https://youtu.be/_4FArgOX1I4
sumatrapdfreader/sumatrapdf
SumatraPDF reader
ARM-software/vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
Overv/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
nvpro-samples/gl_occlusion_culling
OpenGL sample for shader-based occlusion culling
KhronosGroup/Vulkan-ValidationLayers
Vulkan Validation Layers (VVL)
jhasse/poly2tri
2D constrained Delaunay triangulation library
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
sogou/workflow
C++ Parallel Computing and Asynchronous Networking Framework
VoxelPlugin/VoxelPluginFreeLegacy
Voxel Plugin Legacy for Unreal Engine