Assert failed `CGeneral::RandomBool`
Opened this issue · 7 comments
Expected and current behavior
The game without this warning.
Additional information
Log log.log
This warning occurs here: https://github.com/gta-reversed/gta-reversed-modern/blob/master/source/game_sa/General.cpp#L169
Steps to reproduce
- Start Game
1.1. New game
1.2. Loading a save
I don't know about others, but that's how it comes into play. Perhaps it is because of such a launch? - Pick up a sawn-off shotgun and start shooting randomly
Screenshots/Videos
gta_sa_2us7K3Gpbv.mp4
Thanks for the fancy bug report. I need a stack trace though.
gta_reversed.asi!CAEAudioUtility::ResolveProbability(float p) Строка 45 C++
gta_sa.exe!004db8d8() Нет данных
gta_reversed.asi!CAECollisionAudioEntity::ReportBulletHit(CEntity * entity, eSurfaceType surface, const CVector & posn, float angleWithColPointNorm) Строка 279 C++
gta_reversed.asi!CAudioEngine::ReportBulletHit(CEntity * entity, eSurfaceType surface, const CVector & posn, float angleWithColPointNorm) Строка 356 C++
gta_reversed.asi!CWeapon::DoBulletImpact::__l8::<lambda_1>::operator()() Строка 513 C++
gta_reversed.asi!CWeapon::DoBulletImpact(CEntity * firedBy, CEntity * victim, const CVector & startPoint, const CVector & endPoint, const CColPoint & hitCP, int incrementalHit) Строка 685 C++
gta_sa.exe!0074119e() Нет данных
gta_reversed.asi!CWeapon::Fire::__l2::<lambda_1>::operator()() Строка 1678 C++
gta_reversed.asi!CWeapon::Fire(CEntity * firedBy, CVector * startPosn, CVector * barrelPosn, CEntity * targetEnt, CVector * targetPosn, CVector * altPosn) Строка 1608 C++
gta_reversed.asi!CTaskSimpleUseGun::FireGun::__l2::<lambda_1>::operator()(CVector origin, CVector barrelPos) Строка 91 C++
gta_reversed.asi!CTaskSimpleUseGun::FireGun(CPed * ped, bool isLeftHand) Строка 103 C++
gta_reversed.asi!CTaskSimpleUseGun::SetPedPosition(CPed * ped) Строка 555 C++
gta_reversed.asi!CPedIntelligence::ProcessAfterPreRender() Строка 598 C++
gta_reversed.asi!CWorld::ProcessPedsAfterPreRender() Строка 273 C++
gta_reversed.asi!Idle(void * param) Строка 335 C++
gta_reversed.asi!AppEventHandler(RsEvent event, void * param) Строка 107 C++
gta_reversed.asi!RsEventHandler(RsEvent event, void * param) Строка 292 C++
gta_reversed.asi!ProcessGameLogic(int nCmdShow, tagMSG & Msg) Строка 245 C++
gta_reversed.asi!MainLoop(int nCmdShow, tagMSG & Msg) Строка 271 C++```
This seems familiar for some reason.
I guess p
of ResolveProbability
is negative (or 0?) and that's what causes the issue.
@yukani just reminded me of this... Yeah, this needs more than a stack trace... But I don't remember being able to trace back what exactly caused the nans.
Tested it last night and coulsn't reproduce. Can you retest with master?
It's really random and hard to reproduce.
I haven't had it in a while myself either.
Actually I just remembered: It was an issue with how we used the AudioLog10 in ReportBulletHit
, it wasnt OG.
I've fixed it (Not sure if the commit is in master yet)